2015 was a great year for Mac games. Before we get too far in to 2016, I wanted to have a quick look back and highlight some of the great releases that took place, along with Apple’s progress.

Another Steam Winter Sale is upon us. Christmas has made our wallets cry out, but look at all those games on sale. Thousands of them.

Is performance really better in Windows as compared to Mac OS on the same hardware? We want to know too, so I benchmarked several AAA games to find out! Check it out in the video below.

“When two elephants fight, it is the grass that get trampled.” 

Do you have a pile of old Windows games that you've been longing to dive back into if not for the lack of a Windows machine? Are looking to play something new but not satisfied with the current crop of available OSX titles? Then I might know just the thing you're looking for.

My favorite moment is at 3:30 in the video, but enjoy all of it! Add me on Steam via the_great_wumpus if you want to play together.

Just look at the picture. You cannot say no to that.

Super Meat Boy

I have decided.  In the world of Indie games putting "super" before your game title is developer code for one thing:  this game will anger you beyond belief and probably make you destroy your computer…

Steam Greenlight

Whichever way you look at it, the future of Mac (and PC) gaming lies within the Steam ecosystem. While large AAA publishers can set up their own storefront and DRM measures (i.e.

The Sims franchise logo in front of an image of hell.

What game has eleven expansion packs and thirteen other downloadable content packs, currently costs $519.75 before tax after purchasing all of this content, and would cost $770 if purchased at full retail? If you answered The Sims 3, you’d be absolutely correct!

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