11 new time bending minutes of SUPERHOT action

Ever since its inception from its playable prototype from the 7 Day FPS game jam, SUPERHOT has had my full attention. With a successful kickstarter, and an estimated June 2015 release date, SUPERHOT can not come fast enough. Utilizing a truly unique slo-mo time mechanic, where time only moves when the player does, the game seems to be aiming for a John Woo style of action. When your gameplay is played back in real time the game truly makes you look like a bad ass.

Below is some brand new gameplay for its promised endless mode. What worries me though is that some parts of the combat look one dimensional, with the player just camping by a corner waiting for enemies to rush him. I truly hope the game adds some new movement mechanics to make sure the action doesn't get stale. 

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