Firaxis "working furiously" on XCOM 2 Fixes

In an interview with Rock, Paper, Shotgun, Lead Designer Jake Solomon stated in regards in performance and bug issues: “I can’t say dates, but I would say that we’re working very furiously. We already have a lot of those issues in our sights.”

XCOM 2's technical problems are “the first thing we talk about about when we come in in the morning”, claims lead designer Jake Solomon. “We take it incredibly seriously. Me and all the leads, that’s what we work on all day and that’s what we’re committed to right now.

Read the full interview over at RPS if you want to learn more.

Any fixes to the Windows version by Firaxis should trickle down to the Mac/Linux versions via Feral Interactive, though expect a delay.

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