Blog posts

The Time We Spend Gaming

Last week I crossed the 1000 hour mark in CS:GO. This on its own isn't a particularly incredible feat. Many, many people have spent many, many more hours in this and other games. I have spent probably that much time in World of Warcraft. I have spent nearly 1500 hours in Team Fortress 2. The difference is the time it took to hit those landmarks. Warcraft is a good 10 years old at this point and TF2 has been around a good 7 years itself. CS:GO released in 2012 and I was involved in the beta a few short months before that however I didn't play it much then. Let's just call it 3 years.

Destiny and the Silent-ish Protagonist

Persuasive housemates and sheer curiosity to try first-hand the “digital orgasm” that is Destiny, incited me to courageously battle through the main campaign of this interplanetary onslaught. Better late than never you could say. In my recent attempts at blasting away the invading forces with my extensive arsenal, I have made what could be described as a light-hearted effort at following the main storyline. If a tale with anything resembling a heart unfurls in front of me, I’ll be thefirst to sit cross legged around the camp fire. But alas, shooting stuff is the main dish on the menu.


So I've been working on a variety of reviews lately and its been fun. I did the Chivalry review and I finished two hardware reviews but I'm out of time to post them as I have to dash off to my day job. 

I'm always tweaking the site here and there. I know there are some unfinished areas on the site so I plan on tidying those up tonight so everything is consistent and uniform in its presentation.

I really have a near endless task lisk, but I don't find this discouraging. On the contrary, I find it inspiring and I enjoy chipping away at it constantly.

Quake is still pretty good.

There’s something indescribably pure about Quake after all these years. In a market saturated with tactical first person multiplayer experiences and slow progression treadmills, revisiting Quake can only be described as blinding and disorienting. However, within minutes my muscles and eyes reconciled with the game and returned their sharp and twitchy nature that hadn’t been used in quite such a way since the game first released nearly 15 years ago. The spawn times are about as long as it takes you to click the mouse button again after you’ve died.

So I got a gamepad

As the title of this post so astutely states, I have a gamepad. An Xbox 360 wireless controller to be precise. If you don't know me this wouldn't be significant. But if you did know me, you would understand that I've spent the last several years decrying, and otherwise avoiding gamepads for anything on a computer. So the fact that I now have one is curiously monumental in some fashion. Why would I get one? Mostly because I thought it would help me play Metal Gear Rising: Revengeance. Alas it did not.

Return of the iMac (Mine that is)

So as I've mentioned in my last few posts, my new iMac has been out for repairs. Not anymore! I finally got it back a few days ago after months of annoyance, agony and absurd incompetence from my local Apple Authorized Reseller. I'm not sure how they also got authorized to repair any Apple products because their inability to fix my machine was staggering. What should have taken 7-10 days literally took 50. But there's little use in moaning about the past, instead looking forward to the future is much better!

What I like about Dying Light (and what I don't.)

So I’ve played Dying Light for about 24 hours according to my Steam library. The game is immensely fun overall, though I have a few gripes. I thought to list what I like, and what I do not.


• The parkour is fantastic. It's nearly on par with Mirrors Edge and that's saying something. The sense of momentum as you dash about the city makes you feel fast, and pulling off tricky moves or saving yourself from near-death is thrilling. As you unlock higher agility skills and the grappling hook, it gets even better.